Current Articles
- review Posted by Patrick Talbot.
Dark Fall: Lost SoulsThe adventure game genre has a tradition of being able to present compelling stories with gripping atmosphere. The horror faction of the genre, however, has been littered with many "misses" and only few "hits". The "misses" assault you with cheap shocks and empty scares. You are taken aback for a few seconds at a sudden jolt, but then the experience is quickly forgotten. The "hits" immerse you… |
- review Posted by Anand Vedula.
CSI: 3 Dimensions of MurderCSI: 3 Dimensions of Murder (also known as CSI: Crime Scene Investigation - 3 Dimensions of Murder) is a first-person point-and-click adventure game based on the popular CSI: Crime Scene Investigation television series. Unlike previous titles in the CSI series, this title is developed by Telltale Games rather than 369 Interactive. The game features the voices of some, but not all, of the main… |
- review Posted by Igor Hardy.
PsychonautsTim Schafer's classic adventure game Full Throttle was originally supposed to include an entire sequence in which the player would join the game's main hero Ben in a psychedelic acid trip after he ate a poisonous cactus. While that sequence was ultimately abandoned, the concept for it would return to Schafer's mind years later to become the inspiration for a different game—the first title to be… |
- cheat Posted by Mervyn Graham.
Treasure IslandThis game is a close adaptation of Robert Louis Stevenson's novel Treasure Island. In the game, you play as the young Jim Hawkins who, after discovering a treasure map once belonged to a famed but notorious pirate, sets sail on the Hispaniola from Bristol to Treasure Island where the sacred treasure is supposedly buried. General tips Select Options in the Main Menu to personalize the game… |
- review Posted by Erik-André Vik Mamen.
Kingdom: The Far Reaches retroKingdom: The Far Reaches (also called Kingdom: The Far Reaches: Book One) is an animated fantasy adventure game released in 1995. History has not been too kind to this game, as it is now mostly a forgotten title. Yet, fans may recognize the name of the game's creator, Rick Dyer, who is also the co-creator (along with Don Bluth) of the far more popular Dragon's Lair and Space Ace. Still, Kingdom:… |
Past Favorites
- feature Posted by Mark Newheiser.
Adventure game puzzles: unlocking the secrets of puzzle designFor a lot of games, you can figure out most of what you need to know about them from simply looking at an in-game screenshot or watching a gameplay trailer. With a quick glance at the head-up display and the quality of the graphics, you can get a good sense of what kind of monster killing mayhem you will be engaging in and what kind of experience you will likely get from playing the game.… |
- feature Posted by Marshall Ratliff, Philip Jong.
The rise and fall of Full Throttle: a conversation with Bill TillerPlaying Full Throttle is like tasting a rich bowl of roadhouse chili filled to the rim with biker gangs, chick mechanics (covered in engine grease too), and truckers with badass tattoos. An action packed, comical (albeit short), animated graphical adventure set in the backdrop of an apocalyptic future, Full Throttle touches on the subculture of motorcycle gangs and their steel horses. It is also… |
- interview Posted by Philip Jong.
Roberta WilliamsNo adventure game designer had ever achieved the level of success as Roberta Heuer Williams (Roberta Williams) had. Born in 1953, she and her husband Ken Williams co-founded On-Line Systems, which later became Sierra On-Line, when she was only 26. Mystery House, which she wrote in 1979, was the first graphic adventure game ever created for the PC. Her portfolio of games, spanning over nearly 20… |
Random Picks
- review Posted by Bruno de Figueiredo.
Ghost in the SheetShakespeare named it "the undiscovered country from whose bourn no traveler returns"; Sophocles called it "the greatest of evils". Death is a defining character of our culture and the inescapable finale of our existence: it is (almost) the only certainty in life. For ages, mankind has struggled to find meaning in the conclusion of life, often regarding it as just a transition between different… |