A guide to create the ideal adventure game
First posted on 09 July 1999. Last updated on 11 December 2008.
What is an ideal adventure game? The answer to this question has eluded adventure game designers, developers, and players. Many so-called adventure games of today have blurred the line that, in the past, has so clearly defined the adventure genre of yesteryear. Recently, I have taken an interest in the issue, mostly to see if it is possible to reestablish this missing line. The goal of this…
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By Ray Ivey • On 02 August 1999 • From LA
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By Glottis • On 17 July 1999 • From Somewhere
I can't believe I'm just now finding your site! I write for AdventureGamer (I also have many reviews posted on GameSpot) and I'm always interested in new (to me, anyway) game sites.
I thought the 3 Part Article on Adventure Gamers was SUPERIOR. I look forward to spending more time here. Bravo and good luck!
Hi.
I really like the first two parts of the three part adventure article, but I am finding it hard to read this site. It is giving me a headache to read the white words on the dark background. Do you have to do this? Can you switch it to resemble print from a book or newspaper. Keep up the good work.