A home for orphan code revisited

Posted by David Tanguay.
First posted on 19 July 1999. Last updated on 11 December 2008.
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The original article A home for orphan code? by Bradford Roberts discusses several ethical and practical issues on the fate of orphan codes. In it, he proposes the establishment of a clearinghouse which can act in the absence of a publisher to distribute orphan game titles. He also raises questions such as "What can be done if a favorite adventure game is no longer commercially available?" and…

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Previous Comments

Good

I think that the article, whilst erudite and technically correct is not highlighting that a pragmatic approach is required.
The software is already available.
The companies or creditors of the companies are not gaining income from its distribution, and cannot recoup losses by legal avenues.
The technology is depreciating in value.
To cut their losses, the companies should release the software to a third party publisher.

Australia By Mark Daley • On 09 December 2008 • From Melbourne

I absolutly agree, though I don't know about my 'kids' (i'm only 11.) And some games are just too old! But I do agree

By ^Spawn • On 17 February 2003 • From Canada

I completely agree with that article,,, it was well put, I believe also that if the company doesn't sell the games anymore let alone make them that the games themselves should become freeware... Another alternative to that would be to make combo paks of the games like for example a Quest for Glory multi-pak that sierra brought out giving the buyer the entire collection for a reasonable price.

By Matthew Maloughney-Herbel • On 14 August 2002 • From Regina, Canada