Making adventure games with AGI

Posted by Peter Kelly.
First posted on 21 January 2000. Last updated on 30 June 2009.
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AGI (Adventure Game Interpreter) is a game engine written by Sierra On-Line in the early 1980s. It is used to create a number of their early adventure games such as those from the King's Quest (Figure 1) and Police Quest series. AGI supports only fairly primitive graphics by today's standards (160x200 pixels in 16 colors) and uses a text based interface where the player enters actions to perform…

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Previous Comments

Nice site. Interesting articles. You should do something about the blooming amateur adventure communities as well. There's a lot of great stuff there, not only AGI. Personally I use Adventure Game Studio, some have made their own engines. Keep up the good adventure gaming! ;)

By Anton • On 23 June 2002 • From Sweden

I've tried to make an AGIgame, with some borrowed graphics from Larry N Police Quest, but...fuck it!

By The Rat • On 13 January 2001 • From Hell

Good site. I have been interested in writing adventure games for a very long time. I wrote an adventure game a long time ago (I don't know where it is currently). It was based on an exercise given in a book I read a long time ago. At the time, I was trying to find information on the game engine that Seirra used and was unable to find any. I am glad to find the AGI Studio. I will use and explore it with great interest. Thanks.

By Brett Smith • On 10 April 2000 • From Rogers, AR