Josh Mandel
First posted on 24 April 2006. Last updated on 13 December 2009.
To adventure game fans, Josh Mandel is more than just an accomplished actor, comedian, and author who has a passion for fine culinary cuisine. He is also the designer and writer of such classic adventure games as Space Quest, Callahan's Crosstime Saloon, and Freddy Pharkas, Frontier Pharmacist. He has been called "The Third Guy From Andromeda" for his work in Space Quest and has worked in…
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By Mervyn Graham • On 20 March 2013 • From Australia
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By Stuart Brown • On 01 December 2006 • From Wellington, New Zealand
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By Karsten • On 24 May 2006 • From Kolding, Denmark, Europe
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By Euglena • On 27 April 2006 • From Seattle, WA
Great interview Philip. I hear Josh is still active and now is involved in a new Fester Mudd game from Replay Games and Prank Ltd. Josh opened up in the interview which was very heartfelt.
Fascinating insight into one of my favourite gaming companies from yesteryear. Good to hear this straight from Josh - loved his work :-) Great stuff.
HI :)
For me it was higly interesting that that he mentions the suits - or business people. The suits have normally no understanding of creative process, but are only out to make money. And there is certainly nothing wrong with that - but if a game developer's main goals for making a game is about making money - then my take is that they will not succeed - in the long run.
Because even the suits can foresee what the fans e.g. adventure gaming fans will like - in the years to come (to game). Personally, I like point and click interface in an adventure game - it is easy to use and the story elements i.e. the puzzles can easily be solved with the mouse. (just point and click). The graphis i.e. 3D gaming experience is not that great a deal for me - an adventure game is (or should be) about the story, the puzzles and the thinking you have to do in order to finish the game.
I mention this because I fear that the suits have taken over - not just Sierra - but many (adventure) company games. And that they will continue do so. I hope this is not the case.
The fanbase, both for adventure games as well as rpgs,
are different from the fanbase that buys e.g fps.
bye
Karsten
Josh Mandel is a brilliant man. He and Tim Schaffer need to colaborate and create the greatest game ever. You know they would!