Scott Murphy
First posted on 10 November 2006. Last updated on 02 August 2009.
Scott Murphy is a man who needs no introduction. For 15 years, he stood on the forefront of the adventure gaming revolution at one of the biggest names in PC entertainment. It was deep inside the lair of Sierra On-Line that Murphy and his crony Mark Crowe—known to the world as the Two Guys from Andromeda—created Space Quest, an adventure game franchise that has proven itself to be among the most…
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By Toby S • On 21 May 2007 • From Baton Rouge, Louisiana
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By Patti Jackson • On 13 November 2006 • From Bethany, USA
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By Quinton Klabon • On 11 November 2006 • From Wisconsin Rapids, Wisconsin, the United States
That you both for doing this Interview. Space Quest 1-3 made me feel like I was in the game and part of the team. I always wondered about the GUI and figured it was a management decision. I had tremendous respect for Ken and Roberta and ASSumed Sierra's descent was Viviendi's failure to keep the brand and America's move to FPS. I am saddened to read that I was wrong and even furious to know about their wonderful second home in Mexico.
I am sorry to hear how the industry let Scott down to the point he will not bless us with some sort of game in the futre.
This was an amazing interview, I'm so happy to have found it while searching for Scott Murphy. His words brought tears to my eyes. Thank you!
I learnt to read playing Space Quest 1 & 2. I have the fondest feelings whenever I think of Roger Wilco. 'Type till you bleed' adventure games rock.
Even though the later Space Quests lost a certain something, it still irks me that Space Quest 6 ends on a cliff hanger, and there is no sequel.
Which reminds me, when is somebody going to make a sequel to Bioforge? 12 years now, and that cliff hanger is still annoying me.
Wow, just great. I had always thought that SQ5-6 were a let down to the series, now I know why.
Playing almost every sierra series when they were new I noticed many of the slip and then fall as the years rolled on.
This interview gave an explanation for that and so much more. Thank you so much.
Wow - @#$% that was good interview!
It's too bad that world wide, money grubbing companies
can never truly appreciate people like Scott Murphy.
I'll always think of Sierra for it's games in it's early years.
Whilst the market may have changed and technologies have progressed, truly enjoyable games came from people like Scott, where it wasn't just about the money.
In a way it would be great if we could turn back the clock and slow down the evolution of computers and the need to have eye candy and replace it with interesting stories and interactivity that never relied upon the visuals, to show you a good time.
Well... I guess we now only have the fan community and ags these days, as i haven't seen a commercial adventure game in a long time....(Monkey Island 4...)
What i think would be great to see, is a network of software developers who have worked on adventure games and still have a love for them, get together and form a commercial company which was able to produce interactive games with original & intellectual story lines whilst incorporating new technologies..
The genre could be renamed Interactive Entertainment...
What a pipe dream!
Wow, that was an awesome interview. Pretty interesting to hear what Scott has to say about the Chainsaw Monday and what he's thinking of Mark (I really didn't expect this).
Definitly a strange thing he's not interested in all the fan-made efforts to carry on with the series, but it's still his Space Quest.
I am one of the many who continue to play/replay, and enjoy, Scott's games. It broke my heart to read about how he was treated by Sierra - so much so that I'm now rethinking my opinion of Ken and Roberta. Excellent interview.
I just finished reading the interview Cris Skelton did with Scott Murphy. I thoroughly enjoyed the interview! This is a deep compliment on 2 levels. As a previous radio interviewer, I find that I am harder to please when listening to or reading another interviewer's work. It's hard not to critique (curse of the trade). Cris did a fine job by not asking the same, predictable questions. Also, the observations Cris shared leading into the interview and those shared at the end were well written. Secondly, I tend to stay away from lengthy articles. I, too, like my brother Scott, lean toward ADD tendencies. I had no problem staying focused during this interview. I was captivated from start to finish. High praises for both interviewer and interviewee.
As I read the interview questions and absorbed Scott's answers (that from my "sister's" heart), I found myself cheering for both Cris and Scott. Cris orchestrated the interview in a way that allowed Scott's sharp wit and intellect to be showcased in an environment that your readers hopefully appreciated. We see in the interview that Scott shared his opinions openly. There's always a risk anytime anyone does that. We tend to be a fickle society where honesty is concerned these days. I applaud Cris for asking those kinds of questions and Scott for risking his honesty and vulnerability.
Thank you for reminding me and so many others what an amazing talent Scott is.
In appreciation,
Patti Jackson
So good to here from Mr. Murphey again! Very informative and we're definitely glad your still alive, Scott, even though so much had happened. My thoughts are with you.
Brilliant. That's all that I'll say to avoid gushing.