The Dig: in the deep of space, a curse is alive...
First posted on 01 October 2007. Last updated on 26 June 2008.
Whenever adventure gamers hear the name "LucasArts" (no matter how long it had been since the company last released an adventure game), they get all excited or nostalgic and immediately reminisce about the golden years of adventure games. Such enthusiasm seems very reasonable, given that the company has literally created and managed to redefine the genre with its vast portfolio of memorable…
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By Filbert McNamara • On 22 October 2010 • From Pittsburgh, USA
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By Joakim • On 06 January 2008 • From Stockholm, sweden
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By Bob • On 02 January 2008 • From London
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By Jason S. • On 28 December 2007 • From Los Angeles, USA
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By Jonathan • On 25 October 2007 • From Israel
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By Petri Purho • On 06 October 2007 • From Kouvola, Finland
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By Olga • On 02 October 2007 • From Hki Fin
I waited for years to a) find a way to play DOS games on a Windows PC, and b) Find a copy of this game. Finally, I had both, and 15 years after its release, I played it, and was disappointed in every way.
This is the only Lucasarts adventure that I didn't love. In fact, it was painful. It was as cold as Myst, without the graphics. The puzzles were often too bizarre for any normal person (ie 'What did I miss that has me at a standstill again?') to rationally figure out. The 'dialogue' was too slow, uninteresting, and distracting. It dragged and dragged, and finally I reverted to using a walkthrough, which I NEVER needed to do for any other game. Could I have solved it alone? Probably, but I wouldn't have had the patience. I wanted to get it over with.
The article says the game was 'special'. Yeah, like the Olympics kind of 'special'. Production difficulties are no excuse; this thing was a tragic failure in every way. When the powers that be wanted to drop it, they were right. Somehow, less cool heads prevailed, and Lucasarts ended up with its one black mark on an otherwise stellar record.
I love the dig and bought it in 95 when it got out since I have always been an Lucas game fan since Zac mackracen. I love the plot and the beauty of the game. Though the humor is not there it is deep.
Nice article, brings back memories! Really loved this game, especially the captivating soundtrack.
However, it's a shame that The Dig Museum has been pretty much left to deteriorate. It hasn't been updated in god knows how long and half the sections haven't been finished. The concept of the website is good, however it's a major let down that alot is missing.
Good article. The concept of this game is grand. The art, the effect, the production... it all surpasses anything modern that I've played. This was an age when these games were pieces of art created in studios.
I really enjoyed the article (and the game!). thanks!
Great article. I knew that The Dig had it's share of production problems, but this was a bit more than I had expected. It's amazing how good of a game it turned out to be with this hideous development progress. Thanks for taking the time to write the article.
The Dig is probably the best adventure game I've played, along with other Lucasarts classics (MI, Sam&Max;, Day Of The Tentacle...) and undoubtedly the best scifi-game I ever will play!
Puzzles are great and storyline brilliant, and the skilled voiceactors and spellbounding music make this game an enjoyable and scary experience.