A history on remaking King's Quest

Posted by Mervyn Graham.
First posted on 23 April 2008. Last updated on 17 July 2010.
Want more information? Read the article!

The advent of King's Quest series in the early 1980s heralded in a new era for graphical adventure games. The original King's Quest was a true classic and arguably the best of its genre. Since its first release in 1984, the game had undergone no fewer than 10 re-releases or remakes by its original developer. The game had also been heavily redeveloped by a large community of enthusiastic fans who…

• (3) Comments • (0) TrackbacksPermalink

Enter Your Comments

Name

Email (optional)

City, Country

Rate this article
1 (Poor) 2 (Fair) 3 (Good) 4 (Very Good) 5 (Excellent)

Message

Submit the word below for security verification


Previous Comments

Excellent

King's Quest 1 was finally remade again by AGD Interactive on January of 2009. The graphics have been remade, it has narrator voices, new animations, and also feature a "no dead-ends" mode that makes sure the game is beatable from (almost) any save file, even though Graham can still die from random hazards.

Spain By Carlos Hoyos • On 20 January 2009 • From Spain

Excellent

I've been playing adventure games for long enough to get a personally autographed letter from Mark Crowe. Excellent article. Gonna have to look for the Vivendi pack you mentioned.

Thanks for the trip.

Canada By HeavyD8086 • On 24 April 2008 • From Ontario

Interesting article and am enjoyable read.

I did observe a typo though, in the first paragraph under the "1984 AGI release" heading.

"The fourth version debuted in November 2004, nearly 12 months after the game first debuted on the PCjr."

Obviously that year is incorrect.

Also did you know the PC booter edition, while nearly identical to the AGI edition, only required half the memory. It used 128K RAM as oppose to AGI's 256K. For a while there in 1987-88, Sierra would list and sell both editions in their catalogs.

Australia By Ben Garrett • On 23 April 2008 • From Somewhere