East Side Story: A Carol Reed Mystery

Posted by Joseph Howse.
First posted on 28 January 2008. Last updated on 15 May 2014.
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East Side Story: A Carol Reed Mystery is the fourth game in the Carol Reed Mystery series from Swedish indie developer MDNA Games. Set in the impoverished East Side of Norrköping, Sweden, the game's story is an intriguing murder mystery that reflects on an ongoing local history of job losses, homelessness, and drug addiction. The game's artistic style is naturalistic and subtle. The graphics,…

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Previous Comments

Fair

I'm stuck!! Here I am playing and now can go no further than "The Belvedere"
Have tried both telescopes & not seeing the 3 green holes
:(

I don't know what to do to unlock the next area for play.

United States By Melanie • On 30 December 2008 • From Romeo, United States

Excellent

where is the bike i need the light

United States By honey • On 31 July 2008 • From phila

where did you find a bike?

United States By siouxlady2001 • On 14 July 2008 • From Somewhere

Good

How do you find help with this game? I'm stuck at the levers also. What now??

United States By l skarboe • On 11 March 2008 • From Somewhere

Very Good

i cant find a light and dont know what the four levers do after ther click

United States By shatori806 • On 04 March 2008 • From augusta usa

Very Good

I can't get the light from the bike!

United States By connie • On 03 March 2008 • From myrtle beach sc usa

Excellent

I agree with almost all of this reviewers comments, including his observations about the inherent weaknesses of the game. However, I think those weaknesses are more than overcome by the sheer charm of this effort.

There is something so refreshing about playing a computer game that hasn't been over-produced by some mega-corporation that emphasizes slick graphics over story or character.

I've played all of the MDNA Games since Remedy and each one is a delightful albeit leisurely paced experience that I do not get from the violence soaked "games" with their Lara Croft cloned characters that you get from EA or Eidos.

In a day and age where big companies rule, I think it's important to support individual efforts and independent game developers.

United States By GrannyGamer • On 31 January 2008 • From Keizer, OR, USA