Culpa Innata
First posted on 25 June 2008. Last updated on 10 August 2009.
Cold.
If I am to describe Culpa Innata with only a single word, that will be it—cold. Yes, I know, my critics who love this game so much will likely answer back with an immediate retort—hey, it 'must' be like that; it 'must' be cold. After all, this is a cyberpunk game set in a dystopian future, where everything is cold—most of all, the atmosphere.
Okay, but I still do not like this game. I…
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By Jor • On 30 June 2008 • From Amsterdam, Holland
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By sdm • On 25 June 2008 • From sweden
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By Zingarina • On 25 June 2008 • From Bruxelles
I completely see how you would feel this way about the game, but I have a very different opinion of it.
I was very happy to see no weird inventory puzzles, by which I take it you mean of the sort 'combine item A with item B and create item C'. The game does have its share of 'use item A on world item B' and 'use item A on computer'.
I really enjoyed the puzzles as they were all very logical and none of them felt like they were just added to make the game longer.
There were just three puzzles that did not make sense to me at first: the metro wall, combining the butterfly images, entering the religion store. The first two I managed to solve eventually as I saw through them, but I only found the last one with a walkthrough. It's a credit to the game that I could completely bypass it on my first two playthroughs though!
The dialogues also were a nice touch, in that not every conversation was related to the case -- as in real life. The last game that I played that actually used convincing dialogues as a puzzle mechanism was Discworld Noir, and that did not nearly do it this well. Both games are detectives by the way.
True, the interface is a bit annoying at times. I spent far too much time walking Wallis around maps before I found everything I needed to continue, but it's no worse than in other games.
Graphics are subdued, but it all fits in the world. The sound I found excellent, especially the music. Voice acting ranged from very good to acceptable, with one exception (the "dutch" engineer working on restoring the image, worst fake accent ever).
For me Culpa Innata ranks right up there with The Longest Journey as one of the best adventure games ever made. I am looking forward to other games by this developer.
You;ve got it all wrong. Cculpa Innata is one of the very best games of recent years. Up there with Portal, Hotel Dusk, Phoenix Wright, SherlockHolmes and perhaps a few more.
Wonderful article