The Bizarre Adventures of Woodruff and the Schnibble
First posted on 08 December 2008. Last updated on 13 August 2009.
The Bizarre Adventures of Woodruff and the Schnibble (also known as Woodruff and the Schnibble of Azimuth) is among the last adventure games created by Coktel Vision, a French game development company acquired by Sierra On-Line in 1992. Though not part of Coktel Vision's Gobliiins trilogy, The Bizarre Adventures of Woodruff and the Schnibble has the same graphical style as the better-known…
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By GregC • On 09 July 2011 • From New York City
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By Brian • On 28 October 2009 • From Toledo, Oh
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By Ascovel • On 08 December 2008 • From Warsaw, Poland
It took me seven years but I finally finished this game. Certainly it is one of the most underrated, and least known, adventure classics.
The one problem with it is its zany "try everything you can think of" approach. This style works great in Coktel's first Gobliiins game because you're only dealing with one screen at a time. The next two Goblins games bumped this up to two or three screens, but were still doable. In Woodruff, you have dozens of rooms and lots of characters and a large inventory. True, its puzzles are largely "logical" but much of that logic is only clear in hindsight.
Still, Woodruff has a great world to explore, a terrific and complex story, and is a rare gem of a game.
Can't tell you how many times I almost broke the monitor by throwing something while being stumped on some of the puzzles. Great game, especially for the persistant.
Great review. Reminded me of all the sometimes fun, sometimes bizarre, sometimes frustrating moments I spent with Woodruff. It's a game that shouldn't be ignored by adventure games fans even if it has its share of flaws.