The Dig

Posted by Joseph Lindell.
First posted on 28 January 2009. Last updated on 13 August 2009.
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What do George Lucas, Steven Spielberg, Orson Scott Card, Robert Patrick, and Brian Moriarty have in common? The Dig, of course. Released in 1995 by LucasArts, The Dig pools the varied talents of this all-star team to create a sci-fi adventure game that shows great promise yet sadly does not live up to expectations.

Development on The Dig began in 1989 amidst speculation and excitement. Indeed,…

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Previous Comments

Excellent

Thats weird. Do you have all the plates? there are 4 in total. Maybe you are missing one.

You can skip dialogue with the . key.

Nicaragua By Gastón • On 16 May 2010 • From Argentina

Very Good

ok, this is driving me nuts! I'm sure there is a very easy solution but I cannot, for the life of me, pick up the plates and re-arrange them once I have initially placed them on the pedestal for the first time. This is near the beginning of the game, inside the asteroid after you go through the shaft!

Seems like once I put them down, there are stuck there! Whenever I click the cursor on them, Low repeatedly says, "this metal plate has got to have some purpose" And that's it.

Also, is there any key that you can press that will bypass the some of the dialogue? I have, on more than one occasion, wished this was possible because a lot of what is said is repeated ad nauseum by the characters.

United States By Jeffrey Woods • On 15 May 2010 • From Austin, USA

Excellent

Great atmosphere, outstanding music, well thought plot, logical puzzles. What else could one want from a game? Those who dont like certainly cant capture the magic and beauty of it.

Brazil By Ed R. M. • On 06 January 2010 • From Brazil

Good

The biggest shame about this game is the dialogue. Such hard work is done to set the scene and mood of the alien planet, and it is all completely ruined by the unoriginal, unfunny dialogue. Personally, I think they should have cut the quips and jokes by about half. As it is, the characters never really seem that desperate and hopeless.

On the other hand, the artwork and graphics are really well done. There are a couple of clumsy transitions from scenes into 3D rendered videos, but these are very few.

I think the puzzles are well thought out also. On the most part they seem both alien, and yet make enough sense that you can progress fairly quickly. In fact, I think there was only one part where I really got stuck. This would be where you have to rotate crystals in a machine to power it up to create a bridge. I spent a good few hours on this and got nowhere. My girlfriend did it in 5 minutes!

Overall I think this is a good game. Ignoring the plague of incidents that delayed its development and taking it as presented, it is a solid game that convincingly presents an alien environment. The puzzles and graphics are good, with the only let down being the awkward dialogue.

Australia By Matthew Lee • On 12 June 2009 • From South Australia