Post Mortem
First posted on 07 March 2010. Last updated on 17 July 2010.
It is Paris in the 1920s, and you are a struggling American artist, Gus McPhearson. You are also a former private eye and a bit of a psychic—a real Renaissance man. A grisly double murder takes place in an elegant hotel, complete with double decapitation. The sister of the victims, a raven-haired American beauty named Sophia Blake, walks into your studio and hires you to investigate the murders.
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By Stefan Lubienski • On 10 March 2010 • From United Kingdom
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By Lucas Kane • On 07 March 2010 • From NYC, USA
One of my personal favourites. I agree with many of the flaws listed, but the story, atmosphere and dialog (when fit together right) more than makes up for it. There aren't enough mature adventures out there.
Sadly, I can only dream we see another Gus McPherson game. But at least we'll always have Paris... and Prague.
It's too bad this game came out when it did, a better engine could have helped. I loved the paintings and the setting.