Broken Sword: The Shadows of the Templars
First posted on 24 November 1997. Last updated on 23 May 2014.
The game designers and production specialists at Revolution Software must be congratulated for bringing us this title. Virgin Interactive Entertainment, the publisher of this game, always has a knack for knowing what "clicks" with a gamer. Be it the storyline, graphic presentation, or the game design, the company always succeeds in making all these elements fit together to produce a good gaming…
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By Niall Riordan • On 16 March 2006 • From Ireland
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By Geof Johns • On 28 August 2001 • From Somewhere
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By Matt • On 19 August 2001 • From England, near Leeds
Hello everyone,
Well its been 10 years since the masterpiece Broken sword the shadow of the Templars was created,i love this game so much it can't be put into words,that opening sequence
when George is reminissing (paris in the fall)& the crow fly's off into the city,from here i was hooked.
Although the puzzles were hard, it did'nt matter, George was so funny & smart through out the game & the situations he got into were hillarious,also the player got to travel around Europe which was very exciting & also a very unique feature in games at the time.
The story in the game was so good it kept you playing no matter how frustrated i got i had to see the whole story, would you believe i rented this game most weekends for a year & never bought it & have searched the net high & low & can't get it.
My final thought is that Brokensword the shadow of the Templar's is a landmark game in its genre, a game that should studied in dept by developer's of future adventure games, this game show's that video gaming is an art form, Masterpiece, Truly beautiful.
Well thats that hope i did'nt bore yee, i had to keep it short because if i started getting into it i'd be here for days
Broken sword forever
I've followed adventure games since they've been around, and can honestly say that the game that revolutionised the genre was the first Monkey Island. All subsequent games lived in its shadow and were compared by its standards. That was just a simple point-and-click, mouse controlled game with no easy/normal/hard modes to choose. Some of the puzzles were ridiculously trciky to crack, but nonetheless, with time, they were done (in those times, you couldn't look for an internet walkthrough). Gaming comes under so much criticism from people (not including gamers of course) because they're seen as taking kids away from the real world and possibly even slowing down their cognitive development. I think it's essential that adventure games remain difficult, challenging, for 2 reasons: it'll give you practice (especially early on in life) to think sideways - you expand creativity; and secondly, because it makes purchasing the game more value for money. Considering the price of video games now, why would anyone want to spend so much money on a game that they can complete in a day, and will be obselete in less than a week? Siera's Broken Sword series, although allowing interctivity (allowing you to play as both characters in the second installment) was so easy that at times, I was left wondering 'why did I buy these games?' It's not that the plots weren't great, they were very clever in fact, but it was just a matter of clicking the mouse over one person until you got all the responses, then move on to the next person and do the same, etc. (check out the part in Marid in the first game if you don't believe me). For this reason, my loyalty is with Lucas Arts. They're the most entertaining and imaginative, and you can't die (which is always a bonus, at least you know you can get out of a situation!). The Monkey Island collection raises the bar for other game developers. The fact that their games have now gone 3D and have moved away from the mouse does little for or against the games - it's just moving on, and facilitating navigation in a 3D environment. When the mouse loyalist people talk about wanting the mouse pointer back and bring in the cost argument, their whole argument is lost on me - what are you talking about? It's just a game. The problem that some people have who write such articles is that they've lost the fun in gaming (probably been stuck on one bit in a game for too long!), and they vent their frustration onto the developers. I think it's just lazy gaming.
I agree w. your reviewer!
I would like if there were some hints to broken sword because I have kome to a place were I don't now what to do
this is a great site
broken sword is the best I really can't wait for bs3 . does anyone know do they still sell broken sword 1
Good game both broken sword 1 and 2.. Will there be a 3??? Hopefully george lives on to see another adventure..
I like "BAPHOMETS FLUCH" very much, but i cannot get on!! I am in the "cafe" and i don't know how it get on!! PLEASE HELP ME!! - Ich finde "BAPHOMETS FLUCH" wirklisch toll!! Aber ich wei?nicht weiter!! Ich bin im Cafe und habe auch schon die Galerie entdeckt, aber was nun?? Bitte helfen Sie mir!!!
To me, Broken Sword looked like the way forward to the mix of gaming and story that I most want to spend time with.
Great reveiw, a little harsh on the 2nd Broken sword, its music was better and action was a lot more exciting.
I personnally found this Broken Sword more fun, but i played the 2nd first, so that may be the reason.
Do you know when they will be releasing a Broken Sword III ?
I know lots of people are waiting patiently, the in cold blood game was nothing compared to the BS duo...
Cheerz m8,
Matt ; )