Ecstatica II
First posted on 09 December 1997. Last updated on 13 August 2009.
In this sequel to the well received Ecstatica, the developer has expanded in a grandiose fashion on all the elements which have made its predecessor a success. In the tradition of the series, Ecstatica II uses a film style approach to create an eerie game atmosphere. It also uses an unique character animation technique that has since become the trademark of Ecstatica. All these bring together an…
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By Spotlight • On 17 June 2001 • From Gardners/PA
Ecstatica II's "Lows" list is identical to the one for Ecstatica I. And while most of the comments hold true for both, there are some major differences that annoy the hell out of me. Ecstatica II does not have choppy animations. They run extremely fast and smooth, making fighting a serious undertaking which would take forever to really get the hang of (thats of course, just talking about moves with just a sword, while there are 5 other types of fighting with weird button combinations to get frustrated at). The game is annoying that way in that you may be killed by a reappearing spider, which is so low to the ground that your character may get hit ten times and die before you get a chance to hit back. And the game has lost most of its flavor. The fun seems basically gone, except for the perks of doing backflips at will. I got nowhere in it, and will most likely never get into it again.