Michaël Samyn, Auriea Harvey
Tale of Tales
First posted on 07 April 2009. Last updated on 07 September 2010.
Michaël Samyn and Auriea Harvey are the cofounders of Tale of Tales, a Belgian independent game development studio with the stated goal of catering to an audience outside of mainstream gamers. Their projects so far have included The Endless Forest, a massively multiplayer online game that allows for no violence or direct communication between players. Rather, players control the actions of a…
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By eran • On 10 April 2009 • From Israel
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By Snatcher42 • On 08 April 2009 • From Bronx, NY
The path does look interesting. innovative and refreshing. Only problem is that even on a relatively new machine, the game stuttered and loading times were endless. I did love the gothic feel it has, but had to leave it after a few tries. Pity!
"The Path is not a giant machine that allows you to play the part of a little cog. It is a little cog by itself that hopes to find a place in the giant machine that is you."
I must have read that line over a dozen times. Brilliant! Thank you so much, Michaël and Auriea, for all your observations on gaming and other subjects. A great read!
"We always think gamers are really going to hate what we do because we’re not giving them the challenges and goals and payoffs that they’re used to."
I consider myself an "adventure gamer", and certainly know many who would fit that description, looking for clever design or puzzles. But I agree more with your answer in the previous question: while I do enjoy the occasional brain teaser, often I find they just get in the way of immersion.
Immersion usually in a narrative. Some past avant-gard titles like Haruhiko Shono's Gadget, Russell Lees' The Dark Eye, or The Residents' Bad Day on the Midway stretched that idea a little, but The Path really opens up the possibilities for non-traditional storytelling.