Quest for Glory: a quest through the history of adventure games
First posted on 20 October 2010. Last updated on 20 October 2010.
It is no secret that adventure games, once amongst the most popular game genres, are now largely on the fringes of the video game industry. At present, it is estimated that adventure game sales account for only about 5% of all software sales in the United States and Canada, according to NPD. Massively multiplayer online games, first-person and third-person shooters, and real-time strategy games…
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By Jason Mical • On 10 November 2010 • From Seattle, USA
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By Ham • On 06 November 2010 • From Australia
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By Mervyn Graham • On 03 November 2010 • From Australia
Ham and Mervyn, thanks for the kind words - this article was great fun to write and I learned a lot about the adventure game creation process myself. I think the most interesting part of the interview process was what the team behind the Quest for Glory 2 remake thought of the fan remake process, and how it simply isn't feasible or possible after a certain point because there isn't enough of an ROI there.
Since I wrote this, I've been hacking around a bit with my iPhone and getting old Sierra games to run on it with DOSPad / iDOS. It would make an interesting follow-up to this article: looking at officially sanctioned redos of games like Monkey Island, and the forthcoming official release of the Seventh Guest on the iPhone, and extrapolating if there's a future for publishing old Sierra adventures on platforms like that, at least from a profitability point of view.
Thanks again for the kind words guys!
Great article, Jason. While most people who grew up in the late 80's and early 90's era of gaming have nostalgia for Mario, Sonic and their ilk I have very fond memories of the Sierra adventures and characters like King Graham, Roger Wilco and the Quest for Glory hero. There was definitely something magical about those games that I dearly miss.
I would like to congratulate you Jason on a wonderful feature article. As a die-hard adventure gamer of adventure games throughout the 1980's and 1990's, it brought a refreshing touch of nostalgia to me. Sierra's Roberta and Ken Williams were geniuses and I have played nearly all of their games.
The Heroes Quest Series you focused on was the next level back of adventure games at that time. I solved all the games as a fighter easily and found playing as a thief to be quite easy too. I always had trouble handling the magic player though.
The article is most informative and helped me realize the work needed to develop and publish a game. The added interviews helped complement the feature review perfectly. Great job and very well done and I enjoyed reading it.