Blue Madonna: A Carol Reed Mystery
Posted by Patrick Talbot.
First posted on 27 March 2011. Last updated on 15 May 2014.
First posted on 27 March 2011. Last updated on 15 May 2014.
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There is much to be said to the adage in game design—if it ain't broke, don't fix it. This adage leads to an old conundrum with opposing viewpoints which a game developer often faces. On the conservative end, if a given game design is still attracting gamers, then it is best to leave it be and not to make any substantive changes. On the experimental end, if the same game design is in danger of…
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