Primordia
Posted by Scott Bruner.
First posted on 19 November 2012. Last updated on 17 October 2013.
First posted on 19 November 2012. Last updated on 17 October 2013.
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All too rarely do games tackle the serious questions about our own existence. Why do we exist? What purpose do we serve? While adventure games tend to attract a more niche and cerebral audience compared of games of other genres, it is still uncommon to find a game willing to explore these issues without reverting to the usual slapstick tropes which permeate previous works meant primarily to be…
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