Latest Features

Benefits and risks of crowdfunding adventure games

In spite of the commercial and critical success of Telltale Games' The Walking Dead, big publishers today still seem wary of the adventure genre when funding game development. Perhaps this is because the occasional success of an adventure game title is mechanically unquantifiable. An uninformed publisher may take notice of a game like The Walking Dead and imagine how it can make the game more…

Posted by Mark Agerholm on 20 October 2013.

A guide to digital game distribution and delivery services for adventure games

The catchphrase "going digital" has been popularized by content providers in the entertainment industry. Music, movies, and even television shows can now be easily accessed online as media-on-demand. In the games industry, by extension, gamers want their entertainment delivered digitally to their desktop or mobile computers and devices. For the adventure game genre, many developers, publishers,…

Posted by Patrick Talbot on 22 September 2013.
The making and remaking of The Journeyman Project: Pegasus Prime

The making and remaking of The Journeyman Project: Pegasus Prime

The original release of The Journeyman Project was put together by a group of friends and colleagues assembled by Michel Kripalani (cofounder of Presto Studios), some of whom knew each other since childhood. They worked unpaid on the game, living and working together in a residential house in a cul-de-sac. Many of them passed on traditionally paying day jobs. Everybody contributed to the project…

Posted by Peter Rootham-Smith on 27 March 2013.
Portal

The descent of the games industry: an adventure gamer's perspective

There are many parallels between the workings of the film industry and the games industry. In films, innovative and imaginative works are often followed by disappointing and unsatisfying sequels that cater only to an established market, offering little that can be called "meaningful" artistic contribution. In games, similarly, the current market is saturated with big budget releases which…

Posted by Lee Bettam on 15 March 2013.
The faces of Flashback

The faces of Flashback

If you are a longtime gamer, then you may be familiar with a classic game called Flashback. Indeed, if you hold an interest in the history of adventure gaming, then chances are that you already own this game or will want a copy of your own. Originally released for the Amiga (1992),1 Flashback is an impressive technological feat for a video game of its time, featuring animated cut scenes,…

Posted by Mark Agerholm on 07 March 2012.
Titles Dates
A brief history of Police Quest 1999/11/05
A guide to create the ideal adventure game 1999/07/09
A guide to digital game distribution and delivery services for adventure games 2013/09/22
A history on remaking King's Quest 2008/04/23
A home for orphan code revisited 1999/07/19
A home for orphan code? 1998/12/12
A short personal history of Dynamix's adventure games 2007/10/23
Abandonwarez: the pros outweigh the cons 2000/07/24
Adventure game puzzles we have known and hated 2009/03/18
Adventure game puzzles: unlocking the secrets of puzzle design 2008/12/05
Adventure gaming beyond the PC: Nintendo DS 2008/03/25
Adventures in games research 2010/10/04
Atlantis rising 2000/02/15
Benefits and risks of crowdfunding adventure games 2013/10/20
Beyond The Journeyman Project: a conversation with Michel Kripalani, Tommy Yune, Roland Gustafsson 2009/10/31
Changing the wallpaper 2003/03/15
Cut across the dotted line 2000/03/05
Death in adventure games 2009/01/01
Developer's postmortem: Cosmos Quest 2011/07/01
Developer's postmortem: Enter The Story 2011/04/01
Developer's postmortem: Safecracker 2011/01/01
Discworld: best adventure game series ever? 2003/05/15
Do not wait for the cavalry 1999/10/17
Establishing a market for adventure games overseas 2003/02/12
Gamer's (illusion of) freedom 2008/07/01
How to design an ideal computer role playing game? 1999/09/15
Interactive adventures marketing: the basics to make your adventure a commercial product 2000/07/03
Interactive fiction, from birth through precocious adolescence: a conversation with Jimmy Maher 2009/07/16
Is there life after death of the adventure game? Rise of the adventure game ethic 2006/05/10
Join the rebels: fan made adventure games 2000/05/26
Just do not call it King's Quest! 1999/01/10
Keyboard power 2007/01/08
King's Quest VII: The Priceless Rant 1998/10/03
Learning history through adventure gaming: combining entertainment, communication, and research 2011/05/26
Legacy of The Journeyman Project 1999/09/02
Looking before one leaps 2006/10/15
Love of adventure lives on: lessons from an indie game designer 2012/02/01
Making adventure games with AGI 2000/01/21
No cheating, for the love of God! 2000/09/17
Peering into the dark crystal 2006/10/01
Principal principles: a primer for adventure game developers? 2009/04/25
Quest for Glory: a quest through the history of adventure games 2010/10/20
Resource Quest: hidden treasures in Sierra's adventure games 2008/08/18
Saving the dinosaur 2000/04/25
Science fiction meets interactive fiction 2007/07/07
Sexism in the gaming industry 2007/04/25
Sexism on the gaming scene: a woman's perspective 1999/12/16
Steps to success in creating your own adventure game 2006/08/05
Text adventure games: from the front lines to behind the scenes 2006/08/18
The 3 tedium of an adventure game 1999/08/10
The descent of the games industry: an adventure gamer's perspective 2013/03/15
The Dig: in the deep of space, a curse is alive... 2007/10/01
The faces of Flashback 2012/03/07
The great divide 2008/01/07
The heroine of Daventry 2000/05/02
The making and remaking of The Journeyman Project: Pegasus Prime 2013/03/27
The music and the mystery of Robert Holmes 2006/09/02
The rebirth of grue 2008/05/26
The rise and fall of Full Throttle: a conversation with Bill Tiller 2008/08/26
The Secret of Monkey Island revisited 2011/05/07
Top 10 adventure games of all time 2000/01/01
Top 10 adventure gaming New Year's resolutions 1999/12/31
Top 10 retro graphic adventure games of all time from PC to consoles 2006/12/23
Where this rough beast still abides: a retrospective of the Gabriel Knight series 2008/01/19
Why bother playing old adventure games? 1999/08/23
Writing interactive fiction games with Inform 2006/06/01