A guide to create the ideal adventure game
Posted by David Tanguay.
First posted on 09 July 1999. Last updated on 11 December 2008.
First posted on 09 July 1999. Last updated on 11 December 2008.
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What is an ideal adventure game? The answer to this question has eluded adventure game designers, developers, and players. Many so-called adventure games of today have blurred the line that, in the past, has so clearly defined the adventure genre of yesteryear. Recently, I have taken an interest in the issue, mostly to see if it is possible to reestablish this missing line. The goal of this…
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