Gamer's (illusion of) freedom
Posted by Igor Hardy.
First posted on 01 July 2008. Last updated on 31 October 2008.
First posted on 01 July 2008. Last updated on 31 October 2008.
Want more information? Read the
article!
The qualities of a computer game that capture a gamer's attention cannot just be as a simple list of ingredients worthy of inclusion. It is not necessarily that the more you add to a dish, the richer the dish will taste. Adding more of something often means taking away from something else. Many gamers desire for an unattainable mix of conflicting qualities when they imagine a perfect gaming…
Previous Trackbacks
There are no trackbacks.