Death in adventure games
Posted by Drummond Doroski.
First posted on 01 January 2009. Last updated on 23 May 2010.
First posted on 01 January 2009. Last updated on 23 May 2010.
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There is much debate as to what makes for the best sort of experience in adventure games. It is hard to pin down just what makes certain games fun and others frustrating. What makes a puzzle too simple or too complex? When does the story or dialog amount to be too much or too little? Sometimes, it is best to look at individual facets of the genre and examine what some games do well and others do…
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