Developer's postmortem: Safecracker
Posted by Nigel Papworth.
First posted on 01 January 2011. Last updated on 05 June 2011.
First posted on 01 January 2011. Last updated on 05 June 2011.
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In 1992, I started a wildly successful computer game development company. I did it without ever having written a line of code or placing a pixel of graphics in any computer program that even remotely resembled a game. Further, the time from making the decision to start a company to signing a multinational contract with a leading entertainment studio took only about a couple of months and no more…
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