Love of adventure lives on: lessons from an indie game designer
Posted by Peter Lemiszki.
First posted on 01 February 2012. Last updated on 01 February 2012.
First posted on 01 February 2012. Last updated on 01 February 2012.
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There has been very little difference of opinion amongst both adventure game enthusiasts and adventure game designers as to what is causing the current decline of the genre. Famed game designer Ron Gilbert saw the writing on the wall back in 1989, when he created a list of game design pitfalls in an essay subtly titled Why Adventure Games Suck (1). Sadly, his conclusions about the genre still…
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