King's Quest VII: The Priceless Rant
Posted by Matthew Murray.
First posted on 03 October 1998. Last updated on 26 July 2009.
First posted on 03 October 1998. Last updated on 26 July 2009.
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Sierra On-Line's King's Quest VII: The Princeless Bride hails the use of one icon, one button interface in attempt to sport a new level of intuitive gameplay. While this design philosophy is certainly, in part, influenced by marketing forces to lure in new adventure fans as well as parents searching for family oriented entertainment software, it also hails a potentially dangerous trend of flash…
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