Just do not call it King's Quest!
Posted by Sean Molley.
First posted on 10 January 1999. Last updated on 25 February 2006.
First posted on 10 January 1999. Last updated on 25 February 2006.
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There has been a fair amount of debate in the adventure gaming community about the direction the industry is going and what must be done in order for the adventure genre to survive in an increasingly cutthroat marketplace. In a market where any game that does not sell over 100,000 units is unlikely to recoup its development costs, publishers are forced to try and appeal to the mysterious "mass…
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